Use more illustrations and background images.Įveryone who have not played original Colonization should try out FreeCol now that official sequel is on it's way to see what's it all about. Add skins for the colony panel and the Europe panel. Add other features simplifying modding. Extend the map editor and create editors for units and terrain. Objective: Easier customization of the game. Balance the advantages of the different nations. Implement feature requests from our community. Backward compatibility for savegames will be assured after this release. Extend the map editor to support scenarios. In 2000 my interest in internet technology spurred me in to exploring web site design and development when, at the age of 14 I taught. Support triggers and events for scenario development. Add features for admin (kick player, restart game etc.) ImageLibrary (FreeCol Code Documentation) Package net.sf. Class ImageLibrary net.sf. public final class ImageLibrary extends Holds various images that can be called upon by others in order to display certain things. Add personalities and better strategy to computer opponents. Implement feature requests from our users. New background images, borders and buttons. Games with up to eight European players are now supported. This PNG image is filed under the tags: Freecol, Animation, Art, Computer, Computer Graphics. New nations added: Portuguese, Swedish, Danish and Russian ![]() Named regions and nicer placement of native settlements. Short music clips for Aztecs, English and fountain of Youth New sound effects for artillery and buying/selling goods. Sound effects for dragoons, artillery capturing a colony, building Units now slide between tiles while moving. A file format for packaging changes to graphics and rules. ![]() Allow the game to be customized using XML-files. PhotoScissors offers many free images to use. To set a new image as the background, search through stock photos or upload your own image. Objective: Make the game easier to modify To make changes, switch to the 'Background' tab in the left side and select appropriate options: To change the background color, select the desired color at the top of the background tab. I'm sure there are other things that need/can use (re)work also.Īccording to new preliminary roadmap, next version of FreeCol ( SF) will be released tomorrow. Beside the redoing the entire terrain tileset (or part of it), there's at least need for graphics for each Indian tribe settlement (currently there's only one picture to represent them all). The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). So if there are any graphics artists willing to help Freecol project, please do contact the developers as soon as possible. Screenshots of his works can be seen in this topic. Worse is that he did not commit any of his changes before disappearing leaving rest of the team nothing to work on. Unfortunately Freecol project has also suffered major setback with the disappearance of their main graphic artist (shinydaemon) who was redoing terrain graphics and was almost finished when he suddenly just vanished from face of the earth. Both being mainly bugfixing releases altought some new features have been implemented and old ones improved. FreeCol 2 will go beyond the original Colonization and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been.Since my last update Freecol team has released versions 0.7.1 and 0.7.2. freecol is a game in the spirit of Civilization but taking place in a colonial background. ![]() Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. open source remake of the old Colonization. This allows us to have a running program at all times and also to release an unfinished but working game once in a while. Incremental development basically means that we'll add features one at a time. This clone will be developed incrementally and result in FreeCol 1.0.0 which will be an almost exact Colonization clone. Examples of modern features are: an isometric map and multiplayer support. ![]() Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. At first we'll try to make an exact clone of Colonization. The FreeCol team aims to create an Open Source version of Colonization (released under the GPL).
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