![]() However, within the first hour or so it becomes clear what the basic principles are forage for resources, use your fabricator (a kind of workbench) to create equipment, explore further using this new equipment, and so on and so forth. You wake up, put out the fires with an extinguisher, and open the pod to reveal that you've landed next to the burning wreckage of the ship and that the whole planet is seemingly one giant ocean.Īs mentioned though, this opening throws you in the deep end and without much in the way of tuition other than how to use things you're holding, it's pretty much a case of fumbling your way around. The setting is that you're part of the crew of a giant spaceship, Aurora, which is crashing towards an alien planet, and the opening of the game doesn't waste any time, as you're knocked unconscious while fleeing in your escape pod. The first half an hour or so will probably see newbies floundering and scratching their heads as they around, while those who have played from the start of early access process will probably take to it like a duck to water. Unlike a lot of the game's community, we went into Subnautica totally blind and without any idea of what we had to do, and it seems to us as if Unknown Worlds may have forgotten the fact that a lot of players might be in the same boat as us (pun intended). PlayerUnknown's Battlegrounds and Hello Neighbor are two very recent example of this, and now we have Unknown Worlds' Subnautica as well, a game that was released in early access at the back end of 2014 but has only just now surfaced as a finished product for us to quite literally dive into. In this era of gaming, Early Access games are incredibly common, meaning that before a title has even fully launched it may have already had years of developing an active community, showing its hand before getting everything to a level of polish and quality that the developers are happy to release to the world as a final product.
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